White Balance Light not working and shadow is bad
use this code : copy and past in your game World Outliner
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Begin Map
Begin Level
Begin Actor Class=/Script/Engine.SkyLight Name=SkyLight_0 Archetype=/Script/Engine.SkyLight'/Script/Engine.Default__SkyLight'
Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Engine.Default__SkyLight:Sprite'
End Object
Begin Object Class=/Script/Engine.SkyLightComponent Name="SkyLightComponent0" Archetype=SkyLightComponent'/Script/Engine.Default__SkyLight:SkyLightComponent0'
End Object
Begin Object Name="Sprite"
AttachParent="SkyLightComponent0"
End Object
Begin Object Name="SkyLightComponent0"
RelativeLocation=(X=0.000000,Y=0.000000,Z=500.000000)
Mobility=Movable
End Object
LightComponent="SkyLightComponent0"
RootComponent="SkyLightComponent0"
ActorLabel="SkyLight"
End Actor
Begin Actor Class=/Script/Engine.DirectionalLight Name=LightSource2 Archetype=/Script/Engine.DirectionalLight'/Script/Engine.Default__DirectionalLight'
Begin Object Class=/Script/Engine.DirectionalLightComponent Name="LightComponent0" Archetype=DirectionalLightComponent'/Script/Engine.Default__DirectionalLight:LightComponent0'
End Object
Begin Object Class=/Script/Engine.ArrowComponent Name="ArrowComponent0" Archetype=ArrowComponent'/Script/Engine.Default__DirectionalLight:ArrowComponent0'
End Object
Begin Object Name="LightComponent0"
bUsedAsAtmosphereSunLight=True
Intensity=0.917431
RelativeLocation=(X=100.000000,Y=1330.000000,Z=570.000000)
RelativeRotation=(Pitch=-52.570297,Yaw=-33.470924,Roll=-80.502151)
Mobility=Movable
End Object
Begin Object Name="ArrowComponent0"
ArrowColor=(B=255,G=255,R=255,A=255)
AttachParent="LightComponent0"
End Object
ArrowComponent="ArrowComponent0"
DirectionalLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="Light Source2"
End Actor
End Level
Begin Surface
End Surface
End Map
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after use my code :