White Balance Light Code Data for UE4 by Coding Bangla YT

 


White Balance Light not working and shadow is bad 


use this code : copy and past in your game World Outliner

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Begin Map

   Begin Level

      Begin Actor Class=/Script/Engine.SkyLight Name=SkyLight_0 Archetype=/Script/Engine.SkyLight'/Script/Engine.Default__SkyLight'

         Begin Object Class=/Script/Engine.BillboardComponent Name="Sprite" Archetype=BillboardComponent'/Script/Engine.Default__SkyLight:Sprite'

         End Object

         Begin Object Class=/Script/Engine.SkyLightComponent Name="SkyLightComponent0" Archetype=SkyLightComponent'/Script/Engine.Default__SkyLight:SkyLightComponent0'

         End Object

         Begin Object Name="Sprite"

            AttachParent="SkyLightComponent0"

         End Object

         Begin Object Name="SkyLightComponent0"

            RelativeLocation=(X=0.000000,Y=0.000000,Z=500.000000)

            Mobility=Movable

         End Object

         LightComponent="SkyLightComponent0"

         RootComponent="SkyLightComponent0"

         ActorLabel="SkyLight"

      End Actor

      Begin Actor Class=/Script/Engine.DirectionalLight Name=LightSource2 Archetype=/Script/Engine.DirectionalLight'/Script/Engine.Default__DirectionalLight'

         Begin Object Class=/Script/Engine.DirectionalLightComponent Name="LightComponent0" Archetype=DirectionalLightComponent'/Script/Engine.Default__DirectionalLight:LightComponent0'

         End Object

         Begin Object Class=/Script/Engine.ArrowComponent Name="ArrowComponent0" Archetype=ArrowComponent'/Script/Engine.Default__DirectionalLight:ArrowComponent0'

         End Object

         Begin Object Name="LightComponent0"

            bUsedAsAtmosphereSunLight=True

            Intensity=0.917431

            RelativeLocation=(X=100.000000,Y=1330.000000,Z=570.000000)

            RelativeRotation=(Pitch=-52.570297,Yaw=-33.470924,Roll=-80.502151)

            Mobility=Movable

         End Object

         Begin Object Name="ArrowComponent0"

            ArrowColor=(B=255,G=255,R=255,A=255)

            AttachParent="LightComponent0"

         End Object

         ArrowComponent="ArrowComponent0"

         DirectionalLightComponent="LightComponent0"

         LightComponent="LightComponent0"

         SpawnCollisionHandlingMethod=AlwaysSpawn

         RootComponent="LightComponent0"

         ActorLabel="Light Source2"

      End Actor

   End Level

Begin Surface

End Surface

End Map

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after use my code :